GM Note: The thief is referred to as “Mat King” in this adventure.
After nearly three straight sessions of off-the-books adventures, the players somehow still manage to have some time to themselves at the start of this one; even in mercenary work, slow weeks happen.
Strauss has invested in a reloading press and is experimenting with building specialty ammunition. The process is slow, intensive, and often explosive. Certain elements are gradually ruled out as poor choices in bullet construction. Gorak, still getting put to work on the Escalade, has the KPV machine gun they acquired in the City of Brass shipped back to Sigil and sets about mounting it on the vehicle, just forward of the sun roof. Norm, meanwhile, realizes that he’s been in Sigil for months now and yet still hasn’t actually bothered to obtain a driver’s license. With the Escalade they acquired back in the second adventure finally out of the shop, it seems like it’s high time for Norm to get the legal OK to drive it.
Mat, however, decides that it would be funny to try and get Norm drunk before taking his test. Putting forth the idea that the Escalade’s finishing touches are cause for celebration, he takes Norm out to drinks and tries to get him as sloshed as possible. The players actually rolled opposed checks to see who succeeded, and while Norm ends up a bit buzzed, he still maintains control of the majority of his motor functions and succeeds at the following skill challenge to obtain a driver’s license. He then rolls a charisma check to see how good his license photo comes out, and gets exactly 10: it’s not a great photo, but it could be worse.
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