So let’s try this again.

In the midst of graduating college and seeking out a new job to sustain myself, my old blog,, gradually fell by the wayside. Or more accurately, it was violently thrown by the wayside as I tried to desperately lighten the load I was carrying in the station wagon of life. And if that tortured metaphor wasn’t enough to convince you that I’m back to writing, then I don’t know what will.

In a break from my usual habits, I’ll try to keep this brief: I’m at a place now where I feel like I can start paying attention to writing again, and while I probably can’t nail down any kind of regular update schedule, I am apparently confident enough to port this blog over to a new host, re-brand all the old content, and try to start churning out new stuff when I can. As before, I’ll be doing a bit of everything, from written game and movie reviews to completely unstructured ramblings on whatever I feel like talking about at the time. I may also try to get a few more Let’s Play style videos in the works and a few more episodes of Talking Points, as the Bioshock Infinite piece seemed to be fairly well received and was fun to make.

And that’s about all I’ve got to say about that. I’ll post here whenever the mood strikes me, and about whatever it strikes me with. So with that being said, thanks for taking the time to check this place out. Hopefully I’ll be able to entertain all of us as I go forward.

As always, I’m Guildenstern. And welcome to Stark Raving Sane.

Late to the Party: Halo Franchise (Final Thoughts)

So after 20 posts and a word count in the tens of thousands we’ve finally finished the Halo trilogy. And through all the questions, all the frustrations, all the mumbled curses, all the shouted curses and all the outright whining, if nothing else I’m glad to be able to say that I’ve finally finished this franchise. While you can debate the literary or intellectual value of a game like Halo it’s still a staple of the genre and it’s useful to have experienced just for frame of reference. And now with that experience under my belt I feel like I can finally give my own educated verdict on the franchise.

It’s somewhat anticlimactic then that that verdict is more or less the same one I had going in. Ultimately I still think Halo is an over-hyped, over-rated, bland and boring linear journey through the halls of mediocrity.

Continue reading “Late to the Party: Halo Franchise (Final Thoughts)”

We’re Back!

First off: some housekeeping:

After nine months of absence, Nerdwatch is finally back. We’ve got a new website, new software, and most importantly: new content.

We know it’s been pretty sparse now for the better part of a year (see: completely and utterly unattended to), but we aim to bring you more content with more variety in the future. Nerdwatch will now be providing reviews and editorial pieces by the creators in conjunction with our normal video offerings, all of which you can find right here. We hope that you’ll enjoy what we have planned for you.

And with that out of the way, let’s talk about our next series of updates.

For our upcoming Let’s Play series, we’re going to be running through a game that many of you probably heard about in passing, but more likely than not never picked up for yourself.

That game is Alpha Protocol, a spy-thriller action RPG from Obsidian Entertainment, who are better known for their work on Knights of the Old Republic II: The Sith Lords and Fallout: New Vegas.

For anyone familiar with those games, you’ll recall that they were buggy, poorly-polished, and in some cases blatantly incomplete. Yet you’ll also know that at the core of those games there was an ever-burning ember of creativity and smart writing. This is Obsidian in a nutshell: a company with great aspirations and incredible ideas, but unable to fulfill them due either to publisher pressure for meeting deadlines or a lack of development skill… and more often than not a bit of both.

Alpha Protocol is no different; it’s a game in which you can see the brilliance that surrounds its core idea, but you need to squint past the fog of poor controls, glitches, and downright bad mechanics. Nevertheless, it’s a game that we here at Nerdwatch admire for its audacity and there are times when it does, at least momentarily, reach out and touch its potential. For all these reasons, it’s the game that we chose to play for our second official season.

We’ll be bringing you new episodes every Monday, Wednesday, and Friday starting next week. Stay tuned.