GM Note: The thief is referred to as “John Schillios” in this adventure.
The game begins with a bit of a current events recap for the players: after their previous mission which ended with the arrest of lead researchers and executives of their former client, a trial date has been set for Kennedy vs. Divine Spark Inc. and is already rapidly gaining prominence in the media due to its highly unusual nature; even in a world filled with magic, “mind theft” is something that will tend to draw quite a bit of attention.
While the other players are arguing over how to best upgrade the Escalade they acquired in the second adventure, John, in a rare show of piety, begins the session by visiting a temple of Correlon, patron deity of the elven people. He kneels before the alter for only a moment before standing and making a small donation to the temple, the same donation he makes on this day every year. Then, departing the temple, he goes to a payphone and makes a single phone call. The call rings through to voicemail and he leaves a simple message:
John: “It’s me. Ask for John this week if you need to find me.”
Hanging up, he heaves a heavy sigh and goes about his business for the day.