Alright, so last time we left off in the midst of a large-scale Flood attack on the Covenant homeworld (or station, I really have no idea what that giant planetoid thing is supposed to be) and they’re pretty much wrecking stuff all over the place. We’re fighting our way through everything to get to the two remaining prophets to stop them from blowing up the galaxy. So we finally reach them, one of ’em allows the other to be mobbed by Flood and then implies that he’s heading back to Earth to finish what he started, a threat that seems a bit odd seeing as how his supposed goal is to activate the Halo array, but Earth is most definitely not one of those arrays so… yeah, I’m not really sure what’s up.And besides that:

I mean, this is how we started the game, isn’t it? With the Covenant attacking Earth? How is going back to that exact same plot point a climax? Hell, we found out recently that the Covenant’s religious structure makes them hell-bent on destroying all life in the galaxy, so isn’t that a far more important development? This might be the only story I’ve heard of where we actually downgrade the threat at the end. This is not what “falling action” means, and it seems like
Halo 2 may have fallen into the trap that a lot of other science fiction stories do: they assumed that focusing the threat on Earth would automatically make for the most dramatic scenario, simply because we the audience of course only know Earth as our home. Only it doesn’t work like that. We haven’t really seen much on Earth during any of the games, and the only time we do spend there it’s just another battleground with no civilians or anything. See, in a story we only care about that which we’ve grown to care about through the narrative, not necessarily that which we would care about externally. This is all the more an obvious problem in science fiction when we might not see or recognize our traditional homes so many years in the future but have seen colonies on Mars that we’re far more attached to within the confines of the story.
Mass Effect 3 had this problem: we’d spent two games exploring the vast reaches of the galaxy and learning its intricacies but when the finale comes… it’s on Earth, which we never set foot on or even talked about before. We don’t
care about Earth, not in Mass Effect and not in Halo, because we haven’t been given any reason to.
I could talk for ages on this topic and provide countless examples but I might save that for another post. There’s too much there to cover right now.But setting that aside, we run into more of a technical problem in this next bit.
Continue reading “Late to the Party: Halo 2 (Part VIII)”